new darkmode, disbales/hidden min games
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const nodes = {
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start: {
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text: `Voice: Wake up alice! they are coming. you need to find your way out NOW please...
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You find yourself on a little cute bed, you see out of the window into the fog, you turn to see whom is speaking to only find a door.`,
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choices: [
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{ idx: 'A', text: 'You silently walk up to the door.', next: 'door' },
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{ idx: 'B', text: 'Poke your head out of the window to see what\'s there.', next: 'window' },
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{ idx: 'C', text: 'In a panic you hide under the bed', next: 'bed' },
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]
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},
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door: {
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text: `You press your ear against the wood. Silence. Then — footsteps, slow and deliberate, getting closer from the other side.`,
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choices: [
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{ idx: 'A', text: 'Open the door.', next: 'door' },
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{ idx: 'B', text: 'Step back and hide under the bed.', next: 'bed' },
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{ idx: 'C', text: 'Go to the window now', next: 'highrise' },
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]
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},
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window: {
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text: `The fog shifts. Below you, shapes move through it — too tall, too still. One of them looks up.`,
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choices: [
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{ idx: 'A', text: 'Duck back inside immediately.', next: 'start' },
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{ idx: 'B', text: 'Keep watching. You need to know what they are.', next: 'highrise' },
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]
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},
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bed: {
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text: `you feel silent and place your ear against the floor listen to noice below. A deep voice you seem to reconise talk, you cant make it out. You turn your head to use the other ear, you see a old book in the corner.`,
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choices: [
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{ idx: 'A', text: 'Pickup the book', next: 'book'},
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{ idx: 'B', text: 'wait, consentrait to listend closely to the words.', next: 'start' },
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{ idx: 'C', text: 'go to the window and see ', next: 'window' },
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{ idx: 'D', text: 'leave to walk to the door', next: 'door' },
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]
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},
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book: {
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text: `The book is old and dusty as one may expect, but underneath that. A rare bueaty you have never seen before.`,
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choices: [
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{ idx: 'A', text: 'go to the window and see ', next: 'window' },
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{ idx: 'B', text: 'leave to walk to the door', next: 'door' },
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]
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},
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wait: {
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text: `You hear the man say: "she is mine to keep" unsure of the meaning of this. You quickly find yourself exposed to the room to choice a path. `,
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choices: [
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{ idx: 'A', text: 'go to the window and see ', next: 'window' },
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{ idx: 'B', text: 'leave to walk to the door', next: 'door' },
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]
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},
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highrise: {
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text: `your eyes get in focus and see stears below, you find yourself on a highrise building. two people a talking on the ground below.`,
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choices: [
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{idx: 'A', text: 'walk out to small staers balcany', next: 'window'},
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{idx: 'B', text: 'Go back to the door', next: 'window'}
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]
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}
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};
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function goTo(nodeId) {
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const node = nodes[nodeId];
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if (!node) return;
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document.getElementById('story-text').innerText = node.text;
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const choicesEl = document.getElementById('choices');
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choicesEl.innerHTML = '';
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node.choices.forEach(c => {
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const btn = document.createElement('button');
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btn.className = 'choice-btn';
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btn.innerHTML = `<span class="idx">${c.idx}</span><span>${c.text}</span>`;
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btn.onclick = () => goTo(c.next);
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choicesEl.appendChild(btn);
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});
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}
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goTo('start');
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