all movies have animations
This commit is contained in:
-388
@@ -40,394 +40,6 @@
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// just some fun.
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console.log("%c👀 hi there!", "font-size:20px")
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function cureClick() {
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if (document.getElementById('cure-canvas')) return;
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const el = document.getElementById('interest');
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el.textContent = "Actually... I'm feeling much better now!"
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startWater();
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isDay = false;
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applyState();
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setTimeout(() => {
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el.textContent = 'interest';
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stopWater();
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}, 10000);
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}
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let cureCanvas, cureCtx, cureAnimFrame;
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function startWater() {
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cureCanvas = document.createElement('canvas');
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cureCanvas.id = 'cure-canvas';
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cureCanvas.width = window.innerWidth;
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cureCanvas.height = window.innerHeight;
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Object.assign(cureCanvas.style, {
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position: 'fixed',
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top: 0,
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left: 0,
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pointerEvents: 'none',
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zIndex: -1, // behind everything
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opacity: '0',
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transition: 'opacity 1.4s ease'
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});
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document.body.appendChild(cureCanvas);
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cureCtx = cureCanvas.getContext('2d');
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requestAnimationFrame(() => { cureCanvas.style.opacity = '1'; });
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const W = cureCanvas.width;
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const H = cureCanvas.height;
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// waterline sits at 38% from the top
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const waterlineY = H * 0.38;
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// floating particles below the surface
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const particles = Array.from({ length: 55 }, () => ({
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x: Math.random() * W,
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y: waterlineY + 20 + Math.random() * (H - waterlineY - 20),
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r: 1 + Math.random() * 2.5,
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speedX: (Math.random() - 0.5) * 0.3,
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speedY: -0.08 - Math.random() * 0.18, // slow upward drift
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opacity: 0.08 + Math.random() * 0.18
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}));
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function drawFrame(ts) {
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cureCtx.clearRect(0, 0, W, H);
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// ── sky above waterline (very subtle, mostly transparent) ──────────
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const sky = cureCtx.createLinearGradient(0, 0, 0, waterlineY);
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sky.addColorStop(0, 'rgba(190, 230, 255, 0.06)');
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sky.addColorStop(1, 'rgba(190, 230, 255, 0.01)');
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cureCtx.fillStyle = sky;
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cureCtx.fillRect(0, 0, W, waterlineY);
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// ── water body below waterline ─────────────────────────────────────
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const water = cureCtx.createLinearGradient(0, waterlineY, 0, H);
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water.addColorStop(0, 'rgba(80, 190, 220, 0.28)');
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water.addColorStop(0.35, 'rgba(40, 140, 190, 0.22)');
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water.addColorStop(0.7, 'rgba(20, 90, 150, 0.20)');
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water.addColorStop(1, 'rgba(10, 50, 110, 0.22)');
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cureCtx.fillStyle = water;
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cureCtx.fillRect(0, waterlineY, W, H - waterlineY);
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// ── caustic shimmer streaks ────────────────────────────────────────
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const numStreaks = 10;
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for (let i = 0; i < numStreaks; i++) {
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const phase = (ts * 0.0004 + i * 0.63) % 1;
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const x = (i / numStreaks) * W + Math.sin(ts * 0.0008 + i) * 60;
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const yTop = waterlineY + 10 + Math.sin(ts * 0.001 + i * 1.3) * 18;
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const yBot = yTop + 40 + Math.sin(ts * 0.0007 + i * 0.9) * 30;
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const streak = cureCtx.createLinearGradient(x, yTop, x + 6, yBot);
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streak.addColorStop(0, 'rgba(200, 245, 255, 0)');
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streak.addColorStop(0.4, `rgba(200, 245, 255, ${0.05 + 0.06 * Math.sin(ts * 0.002 + i)})`);
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streak.addColorStop(1, 'rgba(200, 245, 255, 0)');
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cureCtx.fillStyle = streak;
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cureCtx.fillRect(x, yTop, 5, yBot - yTop);
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}
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// ── floating particles ─────────────────────────────────────────────
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particles.forEach(p => {
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p.x += p.speedX;
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p.y += p.speedY;
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// reset when reaching the surface
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if (p.y < waterlineY + 5) {
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p.y = H - 10;
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p.x = Math.random() * W;
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}
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if (p.x < 0) p.x = W;
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if (p.x > W) p.x = 0;
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const depth = (p.y - waterlineY) / (H - waterlineY); // 0 = surface, 1 = bottom
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cureCtx.beginPath();
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cureCtx.arc(p.x, p.y, p.r, 0, Math.PI * 2);
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cureCtx.fillStyle = `rgba(180, 240, 255, ${p.opacity * (0.4 + 0.6 * (1 - depth))})`;
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cureCtx.fill();
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});
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// ── animated surface waves (2 layers, different speeds & amplitudes) ─
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function drawWaveLine(amp, freq, speed, lineW, alpha) {
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cureCtx.beginPath();
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for (let x = 0; x <= W; x += 3) {
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const y = waterlineY
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+ Math.sin(x * freq + ts * speed) * amp
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+ Math.sin(x * freq * 1.7 + ts * speed * 0.6) * (amp * 0.4);
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x === 0 ? cureCtx.moveTo(x, y) : cureCtx.lineTo(x, y);
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}
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cureCtx.strokeStyle = `rgba(210, 245, 255, ${alpha})`;
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cureCtx.lineWidth = lineW;
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cureCtx.stroke();
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}
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// primary wave
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drawWaveLine(7, 0.012, 0.0018, 2.0, 0.70);
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// secondary wave (slightly offset phase)
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drawWaveLine(4, 0.018, 0.0024, 1.2, 0.40);
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// micro ripple
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drawWaveLine(2, 0.030, 0.0032, 0.7, 0.25);
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// ── foam/highlight on the crest ────────────────────────────────────
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cureCtx.beginPath();
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for (let x = 0; x <= W; x += 3) {
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const y = waterlineY
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+ Math.sin(x * 0.012 + ts * 0.0018) * 7
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+ Math.sin(x * 0.020 + ts * 0.0024) * 3;
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x === 0 ? cureCtx.moveTo(x, y - 1) : cureCtx.lineTo(x, y - 1);
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}
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cureCtx.strokeStyle = 'rgba(255, 255, 255, 0.18)';
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cureCtx.lineWidth = 1;
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cureCtx.stroke();
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if (cureCanvas) cureAnimFrame = requestAnimationFrame(drawFrame);
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}
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cureAnimFrame = requestAnimationFrame(drawFrame);
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}
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function stopWater() {
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if (!cureCanvas) return;
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cureCanvas.style.opacity = '0';
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cancelAnimationFrame(cureAnimFrame);
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setTimeout(() => {
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cureCanvas.remove();
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cureCanvas = null;
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}, 1400);
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}
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function draculaClick() {
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if (document.getElementById('lightning-canvas')) return;
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const el = document.getElementById('interest');
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el.textContent = 'children of the night';
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startLightning();
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isDay = false;
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applyState();
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setTimeout(() => {
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el.textContent = 'interest';
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stopLightning();
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}, 10000);
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}
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let lightningCanvas, lightningCtx, lightningInterval, lightningFlashTimeout;
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function startLightning() {
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lightningCanvas = document.createElement('canvas');
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lightningCanvas.id = 'lightning-canvas';
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lightningCanvas.width = window.innerWidth;
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lightningCanvas.height = window.innerHeight;
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Object.assign(lightningCanvas.style, {
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position: 'fixed', top: 0, left: 0,
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pointerEvents: 'none', zIndex: 9999,
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opacity: '0', transition: 'opacity 0.3s ease'
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});
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document.body.appendChild(lightningCanvas);
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lightningCtx = lightningCanvas.getContext('2d');
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requestAnimationFrame(() => { lightningCanvas.style.opacity = '1'; });
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function drawBolt(x1, y1, x2, y2, roughness, depth) {
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if (depth === 0) {
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lightningCtx.beginPath();
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lightningCtx.moveTo(x1, y1);
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lightningCtx.lineTo(x2, y2);
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lightningCtx.stroke();
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return;
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}
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const mx = (x1 + x2) / 2 + (Math.random() - 0.5) * roughness;
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const my = (y1 + y2) / 2 + (Math.random() - 0.5) * roughness;
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drawBolt(x1, y1, mx, my, roughness / 2, depth - 1);
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drawBolt(mx, my, x2, y2, roughness / 2, depth - 1);
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// random fork branch
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if (depth > 2 && Math.random() < 0.4) {
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const fx = mx + (Math.random() - 0.3) * roughness * 2;
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const fy = my + Math.random() * roughness * 2;
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lightningCtx.save();
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lightningCtx.globalAlpha *= 0.5;
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drawBolt(mx, my, fx, fy, roughness / 2, depth - 2);
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lightningCtx.restore();
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}
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}
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function flashStrike() {
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lightningCtx.clearRect(0, 0, lightningCanvas.width, lightningCanvas.height);
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const numBolts = 1 + Math.floor(Math.random() * 3);
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for (let i = 0; i < numBolts; i++) {
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const startX = lightningCanvas.width * (0.1 + Math.random() * 0.8);
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const endX = startX + (Math.random() - 0.5) * 300;
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const color = Math.random() < 0.6
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? `rgba(220, 180, 255, ${0.6 + Math.random() * 0.4})` // purple
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: `rgba(255, 255, 255, ${0.7 + Math.random() * 0.3})`; // white
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lightningCtx.strokeStyle = color;
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lightningCtx.lineWidth = 0.5 + Math.random() * 2;
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lightningCtx.shadowColor = color;
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lightningCtx.shadowBlur = 18 + Math.random() * 30;
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lightningCtx.globalAlpha = 1;
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drawBolt(startX, 0, endX, lightningCanvas.height * (0.4 + Math.random() * 0.5), 120, 7);
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}
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// ambient flash on the body
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document.body.style.transition = 'background 0.05s';
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document.body.style.background = `rgba(80, 0, 120, 0.08)`;
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setTimeout(() => { document.body.style.background = ''; }, 80);
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// fade the bolt out
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lightningFlashTimeout = setTimeout(() => {
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lightningCtx.clearRect(0, 0, lightningCanvas.width, lightningCanvas.height);
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}, 80 + Math.random() * 120);
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}
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// irregular strike cadence — like real lightning
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function scheduleStrike() {
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flashStrike();
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const delay = 600 + Math.random() * 2200;
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lightningInterval = setTimeout(scheduleStrike, delay);
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}
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scheduleStrike();
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}
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function stopLightning() {
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if (!lightningCanvas) return;
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lightningCanvas.style.opacity = '0';
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clearTimeout(lightningInterval);
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clearTimeout(lightningFlashTimeout);
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setTimeout(() => {
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lightningCanvas.remove();
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lightningCanvas = null;
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}, 800);
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}
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function matrixClick() {
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const sub = document.getElementById('interest-sub');
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sub.style.display = "none"
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const matrixsub = document.getElementById('matrix-hidden');
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matrixsub.style.display = "block"
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setTimeout(() => {
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matrixsub.style.display = "none"
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sub.style.display = "block"
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}, 15000);
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}
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function bladerunnerClick() {
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if (document.getElementById('rain-canvas')) return; // already running, do nothing
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const el = document.getElementById('interest');
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el.textContent = 'tears in rain';
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startRain();
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isDay = false
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applyState();
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setTimeout(() => {
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el.textContent = "interest";
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stopRain();
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}, 10000);
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}
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let rainCanvas, rainCtx, rainInterval;
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function startRain() {
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rainCanvas = document.createElement('canvas');
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rainCanvas.id = 'rain-canvas';
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rainCanvas.width = window.innerWidth;
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rainCanvas.height = window.innerHeight;
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document.body.appendChild(rainCanvas);
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rainCtx = rainCanvas.getContext('2d');
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requestAnimationFrame(() => { rainCanvas.style.opacity = '1'; });
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const drops = Array.from({ length: 120 }, () => ({
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x: Math.random() * rainCanvas.width,
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y: Math.random() * rainCanvas.height,
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speed: 8 + Math.random() * 7,
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length: 12 + Math.random() * 20,
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opacity: 0.2 + Math.random() * 0.4
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}));
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rainInterval = setInterval(() => {
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rainCtx.clearRect(0, 0, rainCanvas.width, rainCanvas.height);
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drops.forEach(drop => {
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rainCtx.beginPath();
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rainCtx.moveTo(drop.x, drop.y);
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rainCtx.lineTo(drop.x - 2, drop.y + drop.length);
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rainCtx.strokeStyle = `rgba(174, 214, 241, ${drop.opacity})`;
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rainCtx.lineWidth = 3;
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rainCtx.stroke();
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drop.y += drop.speed;
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if (drop.y > rainCanvas.height) {
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drop.y = -drop.length;
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drop.x = Math.random() * rainCanvas.width;
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}
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});
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}, 30);
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}
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function stopRain() {
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if (!rainCanvas) return;
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rainCanvas.style.opacity = '0';
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setTimeout(() => {
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clearInterval(rainInterval);
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rainCanvas.remove();
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rainCanvas = null;
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}, 800);
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}
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function unhideGame() {
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const alicegameSection = document.getElementById('alice');
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const gameSection = document.getElementById('tetris');
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if (alicegameSection.style.display == 'none') {
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alicegameSection.style.display = 'block';
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} else {
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alicegameSection.style.display = 'none';
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}
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gameSection.style.display = 'none';
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}
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function unhideTetris() {
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const alicegameSection = document.getElementById('alice');
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const gameSection = document.getElementById('tetris');
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if (gameSection.style.display == 'none') {
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gameSection.style.display = 'block';
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} else {
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gameSection.style.display = 'none';
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}
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alicegameSection.style.display = 'none';
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}
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function dragonClick() {
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const existing = document.getElementById('dragon-grid');
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if (existing) { existing.remove(); return; }
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const grid = document.createElement('canvas');
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grid.id = 'dragon-grid';
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grid.width = window.innerWidth;
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grid.height = window.innerHeight;
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grid.style.transition = 'opacity 1s ease';
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document.body.appendChild(grid);
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const ctx = grid.getContext('2d');
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const img = new Image();
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img.src = '/static/images/dragon.png';
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img.onload = () => {
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const size = 250;
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const cols = Math.ceil(grid.width / size);
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const rows = Math.ceil(grid.height / size);
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for (let r = 0; r < rows; r++) {
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for (let c = 0; c < cols; c++) {
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ctx.drawImage(img, c * size, r * size, size, size);
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}
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}
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setTimeout(() => {
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grid.style.opacity = '0';
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setTimeout(() => grid.remove(), 1000);
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}, 300);
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};
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}
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function unhide42() {
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Reference in New Issue
Block a user