remove bloat

This commit is contained in:
samantha42
2026-05-30 16:40:48 +02:00
parent 8c3d876aa5
commit e005bba7d2
3 changed files with 0 additions and 701 deletions
-77
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@@ -1,77 +0,0 @@
const nodes = {
start: {
text: `Voice: Wake up alice! they are coming. you need to find your way out NOW please...
You find yourself on a little cute bed, you see out of the window into the fog, you turn to see whom is speaking to only find a door.`,
choices: [
{ idx: 'A', text: 'You silently walk up to the door.', next: 'door' },
{ idx: 'B', text: 'Poke your head out of the window to see what\'s there.', next: 'window' },
{ idx: 'C', text: 'In a panic you hide under the bed', next: 'bed' },
]
},
door: {
text: `You press your ear against the wood. Silence. Then — footsteps, slow and deliberate, getting closer from the other side.`,
choices: [
{ idx: 'A', text: 'Open the door.', next: 'door' },
{ idx: 'B', text: 'Step back and hide under the bed.', next: 'bed' },
{ idx: 'C', text: 'Go to the window now', next: 'highrise' },
]
},
window: {
text: `The fog shifts. Below you, shapes move through it — too tall, too still. One of them looks up.`,
choices: [
{ idx: 'A', text: 'Duck back inside immediately.', next: 'start' },
{ idx: 'B', text: 'Keep watching. You need to know what they are.', next: 'highrise' },
]
},
bed: {
text: `you feel silent and place your ear against the floor listen to noice below. A deep voice you seem to reconise talk, you cant make it out. You turn your head to use the other ear, you see a old book in the corner.`,
choices: [
{ idx: 'A', text: 'Pickup the book', next: 'book'},
{ idx: 'B', text: 'wait, consentrait to listend closely to the words.', next: 'start' },
{ idx: 'C', text: 'go to the window and see ', next: 'window' },
{ idx: 'D', text: 'leave to walk to the door', next: 'door' },
]
},
book: {
text: `The book is old and dusty as one may expect, but underneath that. A rare bueaty you have never seen before.`,
choices: [
{ idx: 'A', text: 'go to the window and see ', next: 'window' },
{ idx: 'B', text: 'leave to walk to the door', next: 'door' },
]
},
wait: {
text: `You hear the man say: "she is mine to keep" unsure of the meaning of this. You quickly find yourself exposed to the room to choice a path. `,
choices: [
{ idx: 'A', text: 'go to the window and see ', next: 'window' },
{ idx: 'B', text: 'leave to walk to the door', next: 'door' },
]
},
highrise: {
text: `your eyes get in focus and see stears below, you find yourself on a highrise building. two people a talking on the ground below.`,
choices: [
{idx: 'A', text: 'walk out to small staers balcany', next: 'window'},
{idx: 'B', text: 'Go back to the door', next: 'window'}
]
}
};
function goTo(nodeId) {
const node = nodes[nodeId];
if (!node) return;
document.getElementById('story-text').innerText = node.text;
const choicesEl = document.getElementById('choices');
choicesEl.innerHTML = '';
node.choices.forEach(c => {
const btn = document.createElement('button');
btn.className = 'choice-btn';
btn.innerHTML = `<span class="idx">${c.idx}</span><span>${c.text}</span>`;
btn.onclick = () => goTo(c.next);
choicesEl.appendChild(btn);
});
}
goTo('start');
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